interaction

Wasting Time

Out Of Bounds

A couple years ago I played through Kingdom Hearts 1 & 2. The soundtrack is something I still listen to when I want something cosy on in the background — it has a mix of magic and nostalgia and weirdness to it that I really love.

Something I’ve been thinking about is the videos on Youtube that show you how you can break out of the boundaries set by the Kingdom Hearts games to explore parts of the maps which aren’t meant to be explored. I really love the settings of these games, especially Hollow Bastion with this sublime (in the terrifying, eerie yet beautiful sense) castle which haunts the horizon. You can’t ever reach that castle, you can only progress through to another part of the game where you’re in the castle. If you walked right up to that castle as you see it, then you would find a warped, lo-resolution version of it with nothing inside.

Here’s a video where the player does just that:

Hollow_Bastion.jpg

The weirdness and beauty of being somewhere you’re not supposed to be… that doesn’t even truly exist, or so you told yourself… Diving headfirst into an illusion so much that you run right up to it and peek beneath the surface. I like that. It’s a kind of trespassing, isn’t it? But how can it be trespassing if nobody exists on that plain to police you?

How does this relate to Lost Time? I think it brings in ideas of the Sparkling Dark, for sure. The gorgeousness of being lost, outwith your loop. The isolation of it, too. The videogame wants you to follow a certain path and has boundaries and limits. It’s designed to lead you in a certain direction. Sometimes you have to absolutely glitch out and jump into thin air to reach a place where you’re inside yet outside the game. Do you want to be there? Maybe not… but the view is beautiful, and the chance to explore is so inviting.

How could art create that feeling? How could a performance do that? Could you show the bones of a song being made and performed and allow the audience to veer it away from the intended conclusion? Could you let people get up and walk around, on to the stage, as you are performing? Could you do a live poetry-writing session where people add directly to your words and contribute as you write, changing the intended outcome?

hollow bastion.png

And animism. That castle is talking to me. It being there is saying something. Always when I played the Kingdom Hearts 2, there’s a place you can walk to, to see this burnt-down castle on the horizon that can’t be reached. When I would take my avatar there to look at it, it would feel so significant. An image that spoke very clearly. What it was saying, I’m not entirely sure. But it was being said.